Impossible Creatures released in partnership with Microsoft. We thank those Indigenous people who still live on and care for these lands. We respect the land and honour this tradition of land acknowledgment that dates back centuries for Indigenous people. Relic is located on the traditional, ancestral and unceded territory of the Coast Salish Peoples, including the territories of the xʷməθkwəy̓əm (Musqueam), Skwxwú7mesh (Squamish), and Səl̓ílwətaʔ/Selilwitulh (Tsleil-Waututh) Nations. We have the best of two worlds: the autonomous, entrepreneurial spirit and talent of an indie developer combined with the extensive reach of a large publisher. Being part of the SEGA family gives us access to the resources to enable us to build on our legacy of innovation. We value ideas and innovation so every title we deliver is a reflection of our entire teams’ talents and passions. Basically, we believe that good work starts with a community you’re excited to spend your day with, both in and out of the studio. Relicans organize movie nights, game tournaments, life drawing, community and charity events, and more. We are curious, we strive for excellence, we build on each other’s ideas, and we celebrate each other’s great work. There is a lot of heart and passion at this studio – we get to work on projects we’re proud of and we work hard to be the best at what we do. We have a culture of kindness, transparency, and play. We have delivered rich, thoughtful strategy games throughout our history and our vision is to continue making games that people love to play. But I do think it's more or less indisputable that the genre isn't as vibrant as it once was, and surprisingly, as far as I'm aware it hasn't really benefited from the Kickstarter/indie games culture the way TBS and RPG games have (only RTS there I can think of offhand is Planetary Annihilation).We are an award-winning developer of genre-defining games like Homeworld, Dawn of War, Company of Heroes, and Age of Empires. Anyone have any idea why? Did RTS games stop being economically feasible? Was there a hardware leap they struggled to overcome (I mean I know failing to successfully adapt to 3D was a big part of why adventure games kind of died out)?ĭon't get me wrong, I'm not saying RTS games are dead, because there's still some really solid offerings out there. Yet I feel like in the past five-ten years or thereabouts, that well has dried up. I mean even looking at a five year span from 1997-2002, we're seeing Total Annihilation, Starcraft, Warcraft 3, Age of Empires 2, Age of Mythology, Red Alert 2, Rise of Nations, Empire Earth, Stronghold, Homeworld, and on and on and on. It was a competitive genre that had a lot of choice offerings - not to mention an abundance of shovelware trying to coast on the coattails of successful games. From, say, the mid 90s to the mid 00s, RTS games were pretty prominent. Could probably toss Dawn of War in there too, come to think of it.Īnd I'm curious as to why that might be the case. While enough of the core mechanics are there to make it technically correct - I mean GSGs are strategy games that are played in real time - the colloquial understanding of the terms is pretty far from what the game actually is). IMHO they're RTS games in the sense that The Sims is an RPG. The only ones I can think of that have any real market presence are Starcraft 2 and Company of Heroes - and neither one of those are exactly recent (I'm not counting Paradox games in this. I was thinking about this recently, because it seems to me that in the past few years the RTS genre has really thinned out.
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